How to Make a Rhythm Game in AS2 – Part 1

Part 1: Brainstorming

Today, we’re going to make a rhythm game like Flash Flash Revolution in ActionScript 2.0. This will be a pretty intense game, so it will be made up of quite a few parts. This is the first.

Ok, this may not seem to be the most exciting step, but it is pretty important. Because this game is going to take a while to make, brainstorming is key.

So, we have to figure out what movieclips we are going to have to make. What are the key symbols that we need for gameplay? If anything, it’s going to be the arrows.

So far on the MovieClip list:

  • Left Arrow
  • Up Arrow
  • Right Arrow
  • Down Arrow

Of course, the arrows are going to have to have a receptor that it hits when you have to press the certain key.

So far on the MovieClip List:

  • Left Arrow
  • Up Arrow
  • Right Arrow
  • Down Arrow
  • Receptors

There are four final MovieClips that we are going to have to create, and all of them have to do with scoring. One of them is the health bar, the second is the combo counter, the third is the players score, and the fourth is the word that tells the user how accurately they hit the key (Perfect, Awesome, Good, OK, Bad).

The Final MovieClip List:

  • Left Arrow
  • Up Arrow
  • Right Arrow
  • Down Arrow
  • Receptors
  • Health Bar
  • Combo Counter
  • Score
  • Accuracy Meter

Well, that’s all we’re going to do for brainstorming. Soon, we’ll continue to the next step, creating the actual symbols.

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